SPECIALIZATIONS
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I build Unreal Engine workflows for virtual production, previz, cinematics, XR, mocap, Blueprint tools, and real-time rendering.

Experience with LED volume and XR workflows, including nDisplay, Switchboard, Perforce, camera tracking, virtual camera, and on-set support.
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Background in CGI, compositing, motion graphics, design, and VFX production across music videos, television, commercials, and experiential media.
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I bridge creative, technical, and business teams to develop real-time workflows, interactive visualization systems, and emerging media prototypes.
ABOUT
I’m a Los Angeles-based Creative Technologist and Unreal Engine Technical Artist focused on real-time graphics, virtual production, XR, and interactive visualization.
My work spans Unreal Engine pipeline development, LED volume workflows, previz, motion graphics, and VFX production. I’ve worked across music videos, television, commercials, and experiential media, bridging creative and technical teams from concept through production.
I’m currently at WET Design / Image Cauldron and completing my MBA at UCLA Anderson.
I am of English and Asian-American decent, originally from the UK but I have grown up in France and Singapore. I am able to work in the US and the UK.

